Conditions

The following are conditions that may be imposed upon your character or an enemy in D&D Next.

• Blinded: Auto-fail checks involving sight. Disadvantage on attacks. Attacks vs. blinded creatures have Advantage

• Charmed: Cannot harm charmer. Charmer has Advantage on social ability checks.

• Cover: +2 bonus to AC and Dex saves. 3/4 cover grants +5.

• Deafened: Auto-fail checks involving hearing.

• Frightened: Disadvantage on ability checks and attacks while fear source is in line of sight.

• Incorporeal: Resistance vs. nonmagical damage. Creature’s targets have resistance against its nonmagical damage.

• Intoxicated: Disadvantage on attacks and ability checks. DC10 Con check to cast a spell; failure does not cause spell slot loss.

• Invisible: Heavily obscured. Advantage on your attacks. Attacks against you have Disadvantage.

• Paralyzed: Can’t take non-mental actions, move or speak. Drop anything carried, fall prone, auto-fail Str and Dex saves. Attacks against you have Advantage.

• Prone: Move options limited to Crawl and Stand Up. Disadvantage on your attack rolls. Attacks against you outside of 5’ have Disadvantage.

• Restrained: Speed is 0. Attacks and Dex saves have Disadvantage. Attacks against you have Advantage.

• Stunned: Cannot move or take actions. Auto-fail Str and Dex saves. Attacks against you have Advantage.

• Unconscious: Drop anything carried, fall prone. Cannot move, take actions or perceive surroundings. Auto-fail Str and Dex saves. Attacks against you have Advantage.

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Conditions

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